Master Game UI system by creating captivating user interface
components with Unity 5 through Unity 2018 and C#. Learn about UI texts,
images, world space UI, mobile-specific UI and much more.
Key Features:
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Develop a game UI with both technical and aesthetic considerations
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Use all the UI elements provided by Unity's UI system
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Step-by-step examples of creating user interface components in the top
game genres
Book Description:
A functional UI is an important component for player interaction in
every type of video game. Along with imparting crucial statistical
information to the player, the UI is also the window through which the
player engages with the world established by the game. Unity's tools
give you the opportunity to create complex and attractive UIs to make
your game stand out.
This book helps you realize the full potential of Unity's powerful tools
to create the best UI for your games by walking you through the creation
of myriad user interface components.
Learn how to create visually engaging heads-up-displays, pause menus,
health bars, circular progress bars, animated menus, and more. This book
not only teaches how to lay out visual elements, but also how to program
these features and implement them across multiple games of varying
genres.
While working through the examples provided, you will learn how to
develop a UI that scales to multiple screen resolutions, so your game
can be released on multiple platforms with minimal changes.
What you will learn:
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Design principles and patterns for laying out elements in your UI
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Techniques that allow your UI to scale appropriately in different
resolutions
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How to use automatic layouts to streamline your UI building process
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Properties of the Event System and how to appropriately hook events to
your UI elements
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Access the components and properties of UI elements via code
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Implement all of Unity's built-in UI elements as well as those
provided by TextMeshPro
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Develop key UI components that are popularly used in multiple game
genres
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Add visual flare to user interfaces with the use of animation and
particle effects
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Create a UI that displays in the Screen Space as well as World Space
Who this book is for:
This book is for anyone keen to improve their games via a great user
interface with Unity's UI system. If you're looking for a book that
explains how to develop specific user interfaces or that thoroughly
explains how each of the individual Unity components work, this book is
for you.