With the publication of their first fantasy novel, New York Times
bestselling authors Margaret Weis and Tracy Hickman were an instant
success. Seven years later, there are nearly ten million copies of their
novels in print around the world. Their most ambitious project to date,
the Death Gate novels showcase the lively imagination of this innovative
duo. The first four volumes in the seven-book cycle each introduced a
distinct and fully developed world with its individual story, each
written in a different voice. In the final three volumes, an age-old
battle to control all of the realms rages anew as Sartan and Patryn -
powerful races who once believed they were gods - rediscover their old
hatred of one another...and that they have an even more terrifying enemy
in common. Haplo the Patryn has been ordered by the Lord of the Nexus to
explore the elemental realms - Arianus, Realm of Sky; Pryan, Realm of
Fire; Abarrach, Realm of Stone: Chelestra, Realm of Sea - and to
instigate chaos where he can. Though Haplo discovered his archnemesis
Alfred the Sartan early on, the two were drawn to one another and came
to travel together more often as time passed. Side by side, they found
small bits of forgotten information that help them understand the
long-ago Sundering of their universe into four realms. But now Alfred
has been imprisoned in the deadly Labyrinth, the very same Labyrinth
from which Haplo once escaped. Haplo himself and the human child Bane
have been sent once again to Arianus to further their master's work.
Chaos seems everywhere, a perfect setup for the Lord of the Nexus.
Still, Haplo is troubled. Amidst the maelstrom of Arianus, all is not as
it should be. Bane is too eager toprove his loyalty to his
lord...perhaps at Haplo's expense. Somehow, the assassin Hugh the Hand
has been resurrected - and he has a job to complete. But, most
important, the evil force Haplo and Alfred discovered on Arianus has
escaped. Haplo must decide whether to obey the Lord of t