With great pleasure we would like to present the ?rst volume of a new
journal, Transactions on Edutainment. This journal, part of the Springer
series L- tureNotesinComputerScience, is devoted to research and
development in the ?eld of edutainment. Edutainment, also known as
educational entertainment or entertainment-education, denotes allforms
ofentertainmentdesignedto educate as well as to provide fun. This
approachis motivated by the increasing demands on individuals for
life-long learning and the need to integrate e?ective learning
opportunities throughout life. As such, edutainment has attracted
increasing interest in the last few years. The ?rst 12 articles of this
?rst issue represent a selection of outstanding contributions from
Edutainment 2008, the Third International Conference on E-Learning and
Games held in Nanjing, China, in June 2008. These papers are
complemented by individual contributions from international experts in
this ?eld. The ?rst six articles provide an introduction into the ?eld
of edutainment by presenting di?erent application examples. In their
article "Designing an Ed- ? ucational Game: Case Study of Euope 2045,"
Sisler and Brom discuss their experiences in the design of an on-line
multi-player strategy game on political, economic, and social issues in
contemporary Europe. The following examples point out the crucial role
of interaction design and technolgies in the devel- ment of a successful
edutainment application.