E-learning and digital entertainment techniques, tools and systems are
becoming popular and can be found in many real-world educational
applications in many co- tries. The driving force behind these
technologies is the rapidly growing requirements of edutainment,
especially from the perspective of the users. This has led to the
increasing interest of researchers in this area. The articles in this
issue give a rich overview of how edutainment technologies can be
creatively used for training and education purposes. The first 12
articles of this issue represent a selection of outstanding
contributions from Edutainment 2010, the 5th International Conference on
E-learning and Games, held in Changchun, China, in August 2010. The main
purpose of this event is to faci- tate the discussion, presentation, and
information exchange on the scientific and te- nological developments in
the emerging field of digital entertainment techniques and systems for
education. These 12 papers concentrated on three aspects: e-learning s-
tem and applications, game techniques for learning, and virtual reality
techniques for entertainment. They are closely related to the topics of
this journal.