Transactions on Edutainment VIPaperback, 6 September 2011

Transactions on Edutainment VI
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Part of Series
Lecture Notes in Computer Science
Part of Series
Transactions on Edutainment
Print Length
266 pages
Language
English
Publisher
Springer
Date Published
6 Sep 2011
ISBN-10
3642226388
ISBN-13
9783642226380

Description

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 6th volume in this series represents a selection of 7 contributions from DMDCM 2011, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2011, as well as 18 contributions from CASA 2011, the 24th International Conference on Computer Animation and Social Agents, held in Chengdu, China, in May 2011. The topics covered are: pen-based interface, urban heat island simulation, BR-based on-line expo, physically-based tree animation, 3D face texture stitching, chessboard corner extraction, textured-based tracking, motion control, motion capture and retargeting, path planning, physics based animation, image based animation, behavioral animation, artificial life, deformation, facial animation, multi-resolution and multi-scale models, knowledge-based animation, motion synthesis; social agents and avatars, emotion and personality, virtual humans, autonomous actors, AI based animation, social and conversational agents, inter-agent communication, social behavior, gesture generation, crowd simulation; animation compression and transmission, semantics and ontologies for virtual humans and virtual environments, animation analysis and structuring, anthropometric virtual human models, acquisition and reconstruction of animation data, level of details, semantic representation of motion and animation, medical simulation, cultural heritage, interaction for virtual humans, augmented reality and virtual reality, computer games and online virtual worlds.

Product Details

Book Format:
Paperback
Country of Origin:
NL
Date Published:
6 September 2011
Dimensions:
23.37 x 15.49 x 1.52 cm
ISBN-10:
3642226388
ISBN-13:
9783642226380
Language:
English
Location:
Berlin, Heidelberg
Pages:
266
Publisher:
Springer
Weight:
385.55 gm

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