This journal subline serves as a forum for stimulating and disseminating
innovative research ideas, theories, emerging technologies, empirical
investigations, state-of-the-art methods, and tools in all different
genres of edutainment, such as game-based learning and serious games,
interactive storytelling, virtual learning environments, VR-based
education, and related fields. It covers aspects from educational and
game theories, human-computer interaction, computer graphics, artificial
intelligence, and systems design. This issue contains 10 outstanding
contributions from the International Conference on E-Learning and Games,
Edutainment 2011, as well as 14 regular papers which were partly
selected from national conferences. The topics covered are game engine,
using games to teach, identifying player emotion states, assessing the
effects of educational games to multi-touch interaction, natural user
interface, and virtual reality. Generally, the papers present a large
number of examples of edutainment applications, giving more evidence on
the high potential and impact of edutainment approaches.