This journal subline serves as a forum for stimulating and disseminating
innovative research ideas, theories, emerging technologies, empirical
investigations, state-of-the-art methods, and tools in all different
genres of edutainment, such as game-based learning and serious games,
interactive storytelling, virtual learning environments, VR-based
education, and related fields. It covers aspects from educational and
game theories, human-computer interaction, computer graphics, artificial
intelligence, and systems design.
The 17 papers presented in the 12th issue were organized in four parts
dealing with: games; human-computer interaction; image and graphics; and
applications.